The Psychology of Video Games

In: Philosophy and Psychology

Submitted By mongoose416
Words 656
Pages 3
Virtual Driving 2

Do racing games increase risk taking congitions, affect, amd behavior?

In this day and age, children, as well as adults strive for leuisurely time away from the

hardships of school and work. This is often achieved through the form of entertainment such as

video games. While seemingly innocent and a way to have fun, video games have sparked much

controversy in recent years. Numerous studies and research has shown that aggressive video

video games dealing with shooting and killing virtual people does in fact elicit aggressive

cognition, affect, and behaviors. (Fischer, 2007). However, most of the aforementioned

studies and research have only dealt and focused on the effects of one particular video game

genre, which is shooter games. The empirical journal in question focuses on the psychological

effects of a completely new genre of video games in which there is little research, which is

racing/driving. Do racing games inadvertently encourage gamers to drive recklessly and in a

risky manner when driving on the road in real life? Prior to the actual study, the researchers

expected a positive association between the playing of racing games and self-reported risk

promotion in real road traffic behavior. Furthermore, they also expected racing games (compared

to neutral games) to significantly increase cognition, affect, and behaviors that are supposed to

promote risk taking in actual road traffic situations. (Fisher, 2007)

In order to convey this study and to prove their hypothesis right or wrong, a total of three

studies were conducted. For study 1, 198 and 92 women ranging in age from 16 to 45

participated. The study consisted of a questionnaire. They were…...

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